Chuk, Natasha (2017) 'The Splintered Self, Digital Otherness and Free Will' in Lidia Bocanegra Barbecho, & Ana García López Eds. Con La Red/En La Red: Creación, Investigación y Comunicación Cultural y Artística en la Era de Internet (pp. 403–420). Granada: Universidad de Granada; Downhill Publishing NY (chapter) (in English)

Chuk, Natasha (2016) 'Self-made: Constructing identity at the threshold between virtual and physical realms' in Denise Doyle and Yacov Sharir, Eds. Metaverse Creativity (Intellect, Ltd.) (article) 

Chuk, Natasha (2015) Vanishing Points: Articulations of Death, Fragmentation, and the Unexperienced Experience of Created Objects (Intellect, Ltd.) (book) 

Chuk, Natasha (2015) "Digital Steps of Protest, Re-enactment, and Networked Interaction: Joseph DeLappe’s Salt Satyagraha Project" In Denise Doyle, Ed. New Opportunities for Artistic Practice in Virtual Worlds (IGI Global Press) (chapter)

Chuk, Natasha (2015) "The Importance of Abstraction" First Person Scholar (article)

Chuk, Natasha (2015) "The Language of Repetition" InterArtive: Original vs. Copy Special Issue #75 (article)

Chuk, Natasha (2015) "Mapping the Spaces in Between" Dissect Journal Issue #2 (article)

Chuk, Natasha (2014) "The In-Betweenness of Cinema" Alice, Journal of the Department of MFA Photography, Video and Related Media  (Visual Arts Press) (article)

Chuk, Natasha (2007) “Game Art Installation ‘Ripon’” New Media Fix (article)

Chuk, Natasha (2007)  “War in Videogame Art: What If We Played A War And Nobody Won?” Furtherfield (article)

CONFERENCE PAPERS:

2018: "A Gaze of Cruelty, Deferred: An Examination of Cate Shortland's Berlin Syndrome (2017)," Society for Media and Cinema Studies Conference, Toronto, ON.

2017: “The Balancing Act Between Machine and Emotional Intelligence,” Computer Culture area of Southwest/American Popular Culture Conference, Albuquerque, NM.

2016: “Inside the Internet: On Making the Invisible Visible,” Computer Culture area of Southwest/American Popular Culture Conference, Albuquerque, NM.

2015: “The Importance of Abstraction,” Different Games Conference, Brooklyn, NY.

2015: “Database Aesthetics: How Computer Logic Shapes the Moving Image in Digital Art,” Computer Culture area of Southwest/American Popular Culture Conference, Albuquerque, NM.

2014: “The Color of Absence,” Rendering the Visible (II): Figure Conference, Moving Image Studies Georgia State University, Atlanta, GA.

2014: “A Cinema of Perpetual Invisibility,” Film Theory and Aesthetics area of Southwest/American Popular Culture Conference, Albuquerque, NM.

2013: “Crowding Digital Space,” SW/TX Popular Culture Association/American Culture Association Conference, Albuquerque, NM.

2012: “The Presence and Absence of Engagement,” SW/TX Popular Culture Association/American Culture Association Conference, Albuquerque, NM.

2011: “Being Without Being: A Philosophical Exploration of Temporal and Spatial Dimensions in Video Games,” SW/TX Popular Culture Association/American Culture Association Conference, San Antonio, TX.

2011: “First Culture in Second Life,” SW/TX Popular Culture Association/American Culture Association Conference, San Antonio, TX.