'If you want to understand what connective communication is, think of the syntactic overlapping and semantic identification between syntactic machines that have the same format. When human beings want to take part in a connection, they must previously accept the syntactic reduction of the contents of their exchange to the format of the machines that are carrying their signs' (p. 173).
This week I'm chairing the Computer Culture area at the Southwest Popular/American Culture Association Conference in Albuquerque, NM where I'm presenting a paper called The Balancing Act Between Machine and Emotional Intelligence.
The newest issue of Metaverse Creativity journal, edited by Denise Doyle and Yacov Sharir and published by Intellect Ltd., includes my essay 'Self-made: Constructing identity at the threshold between virtual and physical realms', which focuses on the work of New York City-based multimedia artist Carla Gannis.
'This civilization is on fire; the whole thing is capsizing and sinking.' – Guy Debord, In girum imus nocte et consumimur igni, 1978
I'm entering my third year as chair of the Computer Culture area of the Southwest Popular/American Culture Association Conference. The 38th annual meeting will be held February 15–18, 2017 in Albuquerque, NM. Here is a detailed CFP, and there are more details on the conference website. The submission database is open through November 1, 2016.
From August 18-24, I will be the researcher-in-residence at Signal Culture in Owego, NY. I plan to work on three (!) writing projects during this week of uninterrupted reading, reflecting, and writing.
I'm so delighted to be part of SVA's Art in the First Person series and have the opportunity to discuss my new book, Vanishing Points: Articulations of Death, Fragmentation, and the Unexperienced Experience of Created Objects, with photographer Dina Kantor. Her Treece series is a significant part of my discussion on photography in Chapter 6.
Monday, February 15, 2016 @ 6:30 pm | 133 West 21st Street, Room 101C
As the title suggests, The Importance of Abstraction discusses what I believe is the most significant feature of video games, and pushes for additional abstract thinking and conceptualizing in games. It was presented at the Different Games Conference earlier this year, and now lives here among several other select papers in this special issue.
This is a passage from the introduction to Jed Rasula's book, Destruction Was My Beatrice: Dada and the Unmaking of the Twentieth Century (p. xi).
I'm participating in the Different Games 2015 Conference this weekend, April 3-4 at NYU's MAGNET Center in Brooklyn where I will present The Importance of Abstraction in the session called On the Nature of Video Games.
Images (L to R): Dana Miller, A Theory of All Things #2455 (2012); Daniel Lopera, still from In Utero, Being Life, Doing Death, Next State? (2014); Kimberly Witham, Still Life with Watermelon and Chipmunk (2011); Caryn Cline, still from Left Side, Riverside (2011); Erica Magrey, screenshot from Face, Porthole, Window, Glovebox (2013)
CURATED BY NATASHA CHUK
March 5–27, 2015
Opening reception: Thursday, March 5, 6-9pm
Refreshments will be served.
Made in NY Media Center by IFP
30 John Street
Brooklyn, New York, 11201
Hours: daily 9am – 10pm
NATURALLY SYNTHETIC | With the ability to extend sight, memory, and interaction, our media tools foster a naturally synthetic hub through which nature and experience are visualized, made accessible, and become normalized, achieving something that feels naturally synthetic.
The artists selected for this group show make subtle use of their chosen medium to capture and construct synthetic environments that serve to analyze or question things like humanity, what it means to be alive, and under what conditions can fantasy and reality become enmeshed.
Last night I attended Dina Kantor's opening at A.I.R Gallery in Dumbo where she's exhibiting images from her photographic series Treece. This is the body of work that inspired a significant part of one of my chapters in Vanishing Points, for which I also had the pleasure of interviewing Kantor. The exhibition features many images I hadn't seen before or have included in my publication, plus there are some found images and artifacts on display from the now dissolved town.
The exhibition runs from June 26 - July 20, 2014.
A.I.R. Gallery | 111 Front Street #228, Brooklyn, NY. | GALLERY HOURS: Wed-Sun, 11AM - 6PM
After putting together what turned out to be a very colorful discussion on Walter Benjamin's Arcades Project and Guy Debord's notion of psychogeography for my Writing and Orality class, I couldn't resist including this memorable closing scene in Michelangelo Antonioni's 1966 film Blow-Up. I'm very happy to make this kind of introduction.